The idea
DedCross deals coloured crosses onto a grid, one after another, each one laid over the ones before it. Your job is to take them all back apart — in the exact reverse order they were dealt. It looks like a board of scattered colours; it is really a stack, and you unwind it from the top.
- A cross is four ends and an empty middle. Four squares of one colour — above, below, left and right of an empty cell. The arms can be long or short, so the shapes vary wildly: only the four ends and the gap between them make a cross.
- Reverse order, always. The stripe above the board remembers the deal: one coloured square per cross, in the order they landed. The last cross dealt is the first you may remove — and the one to look for next is always blinking.
- Two taps to clear. Tap the empty centre to select — rays shoot out to show the cross's true shape — then tap again to fold it up. The cross collapses into its centre and flies back to its slot on the stripe.
- You choose the difficulty. Every new game asks how many crosses to deal, offering only the counts that actually fit the board. More crosses mean a deeper stack, a bigger score budget, and a richer reward.
Scoring — a budget you defend
The score is not a counter that climbs; it is a vessel you try to keep full. Each deal is worth a fixed budget — a base plus a bonus for every cross in it — and those bonuses visibly pour into the vessel as the crosses are dealt. Its capacity is what the deal is worth, its level is what you still hold, and the coloured squares floating on the surface are the crosses of this deal.
- Wrong cross, or the right one out of turn — it shakes, the correct one blinks on the stripe, and points splash out of the vessel.
- A tap where no cross lives — a small nudge, and a small cost.
- Hints cost too. The lamp briefly repaints every cross in its original colour; the price is a few points.
Clear the board and the vessel pours itself out — one droplet per cross, each bursting where it lands. How rich the celebration gets depends on both how much you saved and how many crosses you took on: play a big deal cleanly and the fireworks give way to a kaleidoscope built from your own deal's colours.
Controls
New game — asks how many crosses to deal, then deals them.
Repeat — replays the very same deal from the start, for another attempt at a board you already know. Costs points.
Board size — grow or shrink the grid. A bigger board holds more crosses, so it is worth more.
Hint — briefly shows every cross in its own colour, so you can see the stack you are standing on.
Sound — on or off; the icon shows the current state.
Help — an interactive tour: a hand walks you through every button, then plays the game for you, mistakes included.
No Ads — the premium purchase; the button disappears once you own it.
Sound
The crosses are dealt up a musical scale, one note higher each time. Because they must be removed in reverse order, taking the board apart plays the same phrase backwards — the board sounds like what it is.
Six languages
English, French, Spanish, German, Chinese and Russian — the interface follows your device's language.
Premium
A single one-time purchase removes all advertising and unlocks the larger boards. No subscriptions, no other in-app purchases.